Virtuaroid |
Condition |
Results |
Cypher |
Double jump, start
Needs all weapon guages at 100% |
Plane mode. Moves forward all the time and flies like a plane. Expires in 13 seconds |
Aerial forward dash, both sticks forward + both triggers. |
She Lost Control Dive. Cypher transform into plane mode and you guide him manually to smash himself into the opponent. |
Dordray |
Press start (once per game)
Needs ample space and time to grow. |
Giant growth, greatly enhanced armour and grow real large. If takes enough damage, Dordray turns back to normal. |
Left stick up + right stick down + both triggers. |
Mega Spinning Hammer. Dordray spins hard and he attempts to sink his fists into the opponent. Auto tracking. |
Fei-yen |
Auto transform at 49.9% life. |
Hyper mode, all attacks enhanced in speed and homing ability of her weapons. Her speed also increases. |
Angelan |
Crouch + start |
Angelic wings, speed increase and freeze-time decreases. Cost 50% of life left. Her close combat RW+RT will drain the opponent's life into Angelan's ! |
Raiden |
Jump, start |
Increase speed, at a mere cost of 100% of V-armour left and 90% of life left. |
Specineff |
Press start twice, less life than opponent, more than 13 seconds remaining. |
Death mode, 13 seconds countdown to death from overheating. All damage all reduced to bare minimum. |
Left stick up + right stick down + left trigger. |
Ghostly flames. Specineff spins around create a circle of smalls flaming projectiles. Auto tracking. |
Bal Series |
Automatic, depends on stage. |
Bal Bados is the Bal that has lost the egg-shell and get a really nimble looking legs for land stages.
Bal Baros is the Bal that has subsituted his new legs for a horizontal water jet. Obviously, it is meant for the under-water stage.
Bal Keros is the Bal that you will get to use when you fight Tangram. He gets a twin jets to move himself real fast. |
Apharmd S & B |
Double Jump, both triggers |
Power up. Apharmd's feet will glow. Greatly enhanced speed and armour for 13 seconds...then back to super slow Apharmd for till the end of the round. |
Aerial forward dash, both sticks forward + both triggers. |
Shadowless kick(B). Apharmd B leaps and glide downwards with flames on his feet. Goes straight only.
Shadowless Punch(S). Apharmd S leaps and glide downwards with flames on his fist. Goes straight only.
|
Grys-vok |
1.Crouch start
2.Crouch+RTCW
3.Fwd Dash+Crouch CW |
Grys-vok will fire a ICBM with grey trails that will land in 10 seconds. Damage is hot and blast area is large ! The ICBM tracks well but is too slow. The blast can kill anyone !
Crouch CW+RT for smaller ICBM.
Both ICBMs can hit while it is going up and while it is falling !?! (My Cypher got wrack out of air by a sudden ICBM launch !!!) |
Ajim |
Left stick up + right stick down + both triggers. |
Self-Nuke. Ajim spins quickly on a spot and explodes with a huge blast radius and then regenerates in 5 seconds. Takes 50% of life to perform this move. |
Temjin |
Aerial forward dash, both sticks forward + both triggers. |
Gliding ram. Temjin rides on his glowing beam sword and surfs automatically towards the opponent. |
Left stick up + right stick down + both triggers. |
Mega Spinning Sword. Temjin spins quickly around with his beam sword extended to slice the opponent. |