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Transformation & Special Attacks

Virtuaroid Condition Results
Cypher Double jump, start
Needs all weapon guages at 100%
Plane mode. Moves forward all the time and flies like a plane. Expires in 13 seconds
Aerial forward dash, both sticks forward + both triggers. She Lost Control Dive. Cypher transform into plane mode and you guide him manually to smash himself into the opponent.
Dordray Press start (once per game)
Needs ample space and time to grow.
Giant growth, greatly enhanced armour and grow real large. If takes enough damage, Dordray turns back to normal.
Left stick up + right stick down + both triggers. Mega Spinning Hammer. Dordray spins hard and he attempts to sink his fists into the opponent. Auto tracking.
Fei-yen Auto transform at 49.9% life. Hyper mode, all attacks enhanced in speed and homing ability of her weapons. Her speed also increases.
Angelan Crouch + start Angelic wings, speed increase and freeze-time decreases. Cost 50% of life left. Her close combat RW+RT will drain the opponent's life into Angelan's !
Raiden Jump, start Increase speed, at a mere cost of 100% of V-armour left and 90% of life left.
Specineff Press start twice, less life than opponent, more than 13 seconds remaining. Death mode, 13 seconds countdown to death from overheating. All damage all reduced to bare minimum.
Left stick up + right stick down + left trigger. Ghostly flames. Specineff spins around create a circle of smalls flaming projectiles. Auto tracking.
Bal Series Automatic, depends on stage. Bal Bados is the Bal that has lost the egg-shell and get a really nimble looking legs for land stages.

Bal Baros is the Bal that has subsituted his new legs for a horizontal water jet. Obviously, it is meant for the under-water stage.

Bal Keros is the Bal that you will get to use when you fight Tangram. He gets a twin jets to move himself real fast.
Apharmd S & B Double Jump, both triggers Power up. Apharmd's feet will glow. Greatly enhanced speed and armour for 13 seconds...then back to super slow Apharmd for till the end of the round.
Aerial forward dash, both sticks forward + both triggers. Shadowless kick(B). Apharmd B leaps and glide downwards with flames on his feet. Goes straight only.

Shadowless Punch(S). Apharmd S leaps and glide downwards with flames on his fist. Goes straight only.

Grys-vok 1.Crouch start
2.Crouch+RTCW
3.Fwd Dash+Crouch CW
Grys-vok will fire a ICBM with grey trails that will land in 10 seconds. Damage is hot and blast area is large ! The ICBM tracks well but is too slow. The blast can kill anyone !
Crouch CW+RT for smaller ICBM.
Both ICBMs can hit while it is going up and while it is falling !?! (My Cypher got wrack out of air by a sudden ICBM launch !!!)
Ajim Left stick up + right stick down + both triggers. Self-Nuke. Ajim spins quickly on a spot and explodes with a huge blast radius and then regenerates in 5 seconds. Takes 50% of life to perform this move.
Temjin Aerial forward dash, both sticks forward + both triggers. Gliding ram. Temjin rides on his glowing beam sword and surfs automatically towards the opponent.
Left stick up + right stick down + both triggers. Mega Spinning Sword. Temjin spins quickly around with his beam sword extended to slice the opponent.